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Easy Dialogue System
  • 🥰What is Easy Dialogue System?
  • Creating and managing dialogue
    • 🗃️Structure
      • 🎲Answers
      • ☑️Config
        • 🟦Font Style
        • 🟦BP_Config
      • 🗣️Dialogs
        • 🟦Depth_1
      • 😉Emotions
      • 🎸Sounds
      • 🌐System
      • 📜BP_Dialog
      • ✨UI Dialog
        • ✨Designer block
        • ✨Graph block
    • ⚒️Creating a dialogue
      • ⚒️Creating a "Data Table" with a dialog
      • ⚒️How to submit a dialogue to the system?
      • ⚒️Forcefully end the dialogue
    • 🆘Support
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  • File with the main Dialog controller: BP_Dialog
  1. Creating and managing dialogue
  2. Structure

BP_Dialog

All -> Content -> EasyDialogueSystem

File with the main Dialog controller: BP_Dialog

Blueprint class that serves as the entry point for creating a UI Widget.

Here are 2 functions, StartDialog and ResetAndFinishDialog.

StartDialog - takes a Data Table with dialogues, creates a widget, and displays it on the screen.

ResetAndFinishDialog - is used for forcibly resetting the dialogue.

As well as Bind Event for displaying events when a player takes any action, for example, if they pressed a button or requested a new dialogue line.

PreviousSystemNextUI Dialog

Last updated 1 year ago

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