BP_Dialog
All -> Content -> EasyDialogueSystem
File with the main Dialog controller: BP_Dialog
Blueprint class that serves as the entry point for creating a UI Widget.
Here are 2 functions, StartDialog and ResetAndFinishDialog.
StartDialog - takes a Data Table with dialogues, creates a widget, and displays it on the screen.
ResetAndFinishDialog - is used for forcibly resetting the dialogue.
As well as Bind Event for displaying events when a player takes any action, for example, if they pressed a button or requested a new dialogue line.
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