📜BP_Dialog

All -> Content -> EasyDialogueSystem

File with the main Dialog controller: BP_Dialog

Blueprint class that serves as the entry point for creating a UI Widget.

Here are 2 functions, StartDialog and ResetAndFinishDialog.

StartDialog - takes a Data Table with dialogues, creates a widget, and displays it on the screen.

ResetAndFinishDialog - is used for forcibly resetting the dialogue.

As well as Bind Event for displaying events when a player takes any action, for example, if they pressed a button or requested a new dialogue line.

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