Forcefully end the dialogue
Last updated
Last updated
Why is this needed? For example, if a player walks away from a conversation without finishing it, the dialogue will continue wherever the player goes. To control this, you can forcibly end the dialogue when exiting the collision with the interlocutor. This can easily be done by calling the "Reset and Finish Dialog" function in BP_Dialog.
For example, if a player moves away from the interlocutor: