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Easy Dialogue System
  • 🥰What is Easy Dialogue System?
  • Creating and managing dialogue
    • 🗃️Structure
      • 🎲Answers
      • ☑️Config
        • 🟦Font Style
        • 🟦BP_Config
      • 🗣️Dialogs
        • 🟦Depth_1
      • 😉Emotions
      • 🎸Sounds
      • 🌐System
      • 📜BP_Dialog
      • ✨UI Dialog
        • ✨Designer block
        • ✨Graph block
    • ⚒️Creating a dialogue
      • ⚒️Creating a "Data Table" with a dialog
      • ⚒️How to submit a dialogue to the system?
      • ⚒️Forcefully end the dialogue
    • 🆘Support
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  1. Creating and managing dialogue
  2. Creating a dialogue

Forcefully end the dialogue

PreviousHow to submit a dialogue to the system?NextSupport

Last updated 1 year ago

Why is this needed? For example, if a player walks away from a conversation without finishing it, the dialogue will continue wherever the player goes. To control this, you can forcibly end the dialogue when exiting the collision with the interlocutor. This can easily be done by calling the "Reset and Finish Dialog" function in BP_Dialog.

For example, if a player moves away from the interlocutor:

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